Nuke Alpha Density – Matte Control Tool For Nuke A Nuke tool for controlling the density of your alphas…
Nuke The Hidden Number In Nuke When you create Groups or Gizmos in Nuke, there is a hidden number that you should keep in mind…
Nuke Painting Distortion In Nuke ⭐ How to accurately paint distortion to specific areas of your image…
Nuke Painting Motion Blur In Nuke How to surgically add motion blur to problematic areas of your render or scan…
Nuke How To Build A Show Specific Grain Tool In Nuke ⭐ Compositing Supervisors are often expected to make a show specific grain tool at the beginning of a project. Here is a deep dive tutorial showing you exactly how to do it…
Nuke Manipulating Deep Data In Nuke ⭐ Manipulating Deep data opens up opportunities to do some cool and useful things in Nuke…
Nuke Erode Dilate Technique In Nuke The Erode Dilate technique is very versatile and can be used for wire removal, cleaning blue/green screens, removing noise, filling holes in core mattes when keying, and more…
Nuke Sticking A Projection Onto Animated Geometry In Nuke How to project an image or paint a texture onto animated geometry, and have it stick to it…
Nuke Re-Using CG Renders Across A Sequence In Nuke How to accurately line up and re-use CG renders across a sequence...
Nuke Add Or Remove Flickering In Nuke Being able to composite subjects/objects into dynamically lit scenes is an essential part of any compositor's skill set. And so is...
Nuke Grade Stacking In Nuke ⭐ If you need to remove a distracting highlight, make a sunny scene flat and overcast, or grade a shot day-for-night, here is a very useful grading technique...