Relighting CG Renders In Nuke

🔒 Useful techniques for adding new lighting to, or changing the existing lighting in, your CG renders…

Relighting CG Renders In Nuke

🔒 Useful techniques for adding new lighting to, or changing the existing lighting in, your CG renders…

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Relighting Or Just Adding Light?

The tutorials I’ve found online for relighting CG renders in Nuke mainly show how to add additional lighting from another light source to a CG render. 

This can be very useful for integrating 2D elements with your CG, or for adding extra umph to a shot with some rim light, for example. And so we’ll take a look at methods for doing this in the first part of the article. 

However, I haven’t really seen tutorials for replacing the lighting in a CG render, i.e. changing the lighting to suit your needs. This can be great for look development and experimenting, or for last minute changes when there is no time to re-render the CG. 

And so the second part of this article will cover how to do that. 

Let’s start with a quick and easy technique for adding additional lighting to CG renders. For that, we can use some familiar render passes and tools, but in a different way than we normally would: